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X3: Terran Conflict : ウィキペディア英語版
X3: Terran Conflict

''X3: Terran Conflict'' (Usually shortened to ''X3TC'' and trademarked as ''X3: Terran Conflict''), is a space trading and combat simulator from German developer Egosoft and is the culmination of their X series of computer games. Described as a stand-alone game, based on ''X3: Reunion'', it boasts new plot lines, features and assets. It was first released on October 2008 for the European market and Steam.
==Gameplay==
''X3: Terran Conflict'' is a single player, first-person space-based simulator where the player can explore and expand in a constantly changing environment. The player can navigate his/her ship across numerous sectors owned by the various races (Argon, Boron, Split, Paranid, Teladi, Xenon, Kha'ak, Terran, Pirate and Yaki) which are connected through devices termed Jumpgates, allowing for large-scale travel in the game universe. The entire game universe holds thousands of persistent stations and ships, with a varying economy which the player is encouraged to take part in through trading, construction, and in some instances combat. The game is open-ended, and the player is free to explore and perform various tasks at will, unless a mission instructs otherwise. There are several alien races which the player can interact with, through these interactions shaping his relationship with the races, becoming either friend or foe. Some races are presented as a constant threat where friendship is not an option. Each race has a military presence across the universe and skirmishes can break out without the player's involvement.
The player is capable of acquiring many different types of property, such as ships, stations, and factories. Ships can be piloted manually in the first-person by the player, or can be ordered to perform various tasks on their own such as engaging in combat and trading. Ships can also be grouped together to form wings, where they attempt to perform a task assigned by the player together without the player needing to order them individually. The number of assets the player can own is not limited by the game. Types of ships range from small scout ships equipped with light weaponry and shielding to large capital ships with various capabilities, which can be used for offense, factory construction, ware production or other purposes.
Combat can range from dogfights between small ships to large fleet battles involving many ships, small to large alike. There are several classes of weapons available for use, such as beam weapons, energy projectiles, ammo-based projectiles which must be kept stocked with the appropriate ammunition, various types of missiles, as well as mines. Each ship is usually capable of equipping a wide array of weapons, usually limited by the constructing race and ship size.
Several space installations are available to be built by the player. They can include factories, trading stations, stationary weapon platforms, and more. The player can also build a Headquarters, capable of many different tasks ranging from ware storage to ship construction. Factories can be built basically anywhere in a sector, usually to provide income to the player through the sale of the wares it produces, or the production of wares directly for the player's use. Wares can be bought from stations for a certain cost, and be either sold at another station (ideally for a profit) or to be used by the player. Certain wares are required at each type of station to produce the stations product. As an example, crystals are required at Solar Power Plants to produce its product; energy cells. Basic wares such as minerals, food, and energy go through several stages of production at various factories to become more advanced products, such as weapons, satellites, and drones.
Both plot and generic missions are offered and take place in the universe itself, usually with some kind of reward for the player. Local events may alter the players experience of the mission. The majority of missions are not restrictive, and the player can perform normal activities after the mission has been accepted and may call upon any available property to help with the objective.
As the game progresses, many more features are made available; such as connecting multiple factories to share resources, and training marines to board capital ships.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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